My skill is 3D Modeling with a master's degree in the academy of art. I’m focusing on hard surfaces and organic modeler. I have awarded the spring show for the best figure sculpting in my first semester. I’m interested in building mechanical character and spaceship because I like those tiny concave and convex detail on each part of the surface, it looks unbelievable and realistic. I currently making Sci-Fi characters for each month to help me get ready to work on the company. I have an ability for hard surface design and creature design. I come from a fine art background and I also have 4 years’ experience in the drawing which I think can push me up to get better quality on my model.
What we ofter to our Clients.
Zbrush, Maya, Blender, and Substance Painter. Focusing on Hard Surface and Character Modeling.
Photoshop, Illustrator, Figma, and Adobe XD. Focusing on Game UI , 2D Concept Design and Interface Design.